I have been using the Unreal engine for a few years now, and I have a great understanding of the engine
I have made 3 games using the unreal engine and it's blueprints and it is thanks to these I have grown accustomed to the unreal engine as a whole, as well as the blueprint and it's systems learning a large amount of what is possible using it as well as how to best limit the amount of coding is done on one blueprint to help make sure thinks are kept neat and easy to read.
I am very confident with my understanding of the unreal engine and blueprinting as a whole after making the different types of games, one was by myself in college being a first person shooter tower defence game, the next game I was apart of making was a story driven 3rd person action adventure, I was part of a team of 10 were I was tasked with focusing on the player, environment, and VFX coding, as well as being the programmer who would talk to the other disciplines about task the programmers where doing, who was doing what, and how long each task would be aimed to be finished in.
The most recent project I worked on in unreal engine was a fast paced, easy to learn, 2.5D fighting game